
Felicia Roadster 1960 3D model
cgtrader
Highly detailed and precisely rendered 3d model designed based on authentic reference material. Native file format is Cinema 4D R20, enabling Hypernurbs subdivision for optimal rendering quality. Other compatible file formats, such as 3ds, max, fbx, and obj, are prepared with standard configurations for seamless integration with modeling software like Maya, Lightwave, and others. Importing via FBX file is highly recommended, as it preserves crucial material properties, object hierarchy, uvw coordinates, and quad geometry. The FBX format maintains basic material properties, hierarchy, and uvw coordinates in the 3ds format, while preserving geometry with all objects triangular. Max format incorporates hierarchy, quad geometry, and standard materials. All formats, except obj, include hierarchical object relationships suitable for manual animation or utilization of any automotive animation plugin. Separate mesh parts under individual material groupings are jointly tied to a designated empty (no polygons) object serving as their pivot point. All materials, textures, and objects are expertly sorted for efficient implementation with custom render engines. Exclusive to the native Cinema 4D R20 version are several distinct features that set it apart from other formats: this format includes advanced exterior and interior lighting capabilities, automated reverse and brake lights via Xpresso, eliminating keyframe limitations. Integrated textures for each file possess dimensions of 3072x3072 pixels and are categorized into the following channels: * xxx_tex.jpg (diffuse color) * xxx_bum.jpg (bump texture) * xxx_spe.jpg (specular intensity and color) * xxx_ref.jpg (reflectance level) A physical renderer based in Cinema 4D R20, rendered under Cinema 4D R20 Studio settings with Stusio for C4D package rendering was utilized for generating preview models. It is critical to note that unit scale of model is measured in millimeters. Furthermore, an environment where the car rests does not exist as part of this release. This project encompasses both basic and advanced model options – one for the standard rig, another designed with more intricate mechanical components like movable suspension axles, flexible springs, functional seat placement and such that come built-in into each exported package's structure, enabling maximum flexibility and real-time animation functionality to all formats mentioned above, even in its native form where the base software supports full customization as an input.
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