
Feather flag
3docean
Feather Flag 3D Model. Two objects, frame and flag, each with its own unique UV Layout map, Material, and PBR Textures set. Production-ready 3D model with PBR materials, textures, non-overlapping UV Layout maps provided in the package. Quad-only geometries (no tris/ngons), no poles. Easily customizable: UV-unwrapped geometries allow you to create new Textures or modify existing ones using the provided UV Layout maps (as PNG with Alpha). Each Object, Material, or Texture has a unique, meaningful name. Made in Blender 3D 2.79 (Cycles materials) and exported to OBJ and FBX; materials and textures made in Substance Painter for PBR, V-Ray, Unity, Unreal. PROMO IMAGES: Rendered in Cycles for Blender 3D 2.7x; find 11+ promo images here: 1-6 rendered in Cycles (Blender 3D 2.79) 7-8 are wireframe images 9-10 are screenshots from the Blender 3D scene, showing UV Layouts Other images: UV layouts (at least one). Formats included: FBX, OBJ; scenes: BLEND (2.79 with Cycles materials); other: PNG with Alpha. Two Objects (meshes), two PBR Materials, UV-unwrapped (non-overlapping UV Layout map provided in the package); UV-mapped Textures. UV Layout maps and Image Textures resolutions: 2048x2048; PBR Textures made with Substance Painter. Polygonal, QUADS ONLY (no tris/ngons), no poles; 12,461 vertices, 12,449 quad faces (24,898 tris). Real-world dimensions; scene scale units: cm in Blender 3D (Metric with 0.01 scale). Uniform scale object (scale applied in Blender 3D). PBR Multi-Engine Textures Pack included: In a zipped folder, find the PBR Textures set for various rendering engines or game engines! Cycles for Blender 3D (base color, occlusion + roughness + metallic + alpha), normal Vray for 3D Studio MAX (diffuse, reflect, reflection glossiness, normal) Unity 5 Standard Metallic (albedo + transparency, metallic + smoothness, normal) Unreal Engine 4 (base color + alpha, occlusion + roughness + metallic, normal) Generic PBR Spec Gloss workflow (diffuse + opacity, specular, glossiness, normal, height) Generic PBR Metal Rough workflow (base color + opacity, roughness, metallic, normal, height) So you can edit the Textures or import the FBX/OBJ file with the desired Textures set in your 3D Modeling software or game engine and link them together for a production-ready asset! IMPORTANT - Main renderings made in Blender 3D 2.79 + Cycles using an HDR Environment Texture Image which is NOT provided in the package. Sketchfab 3D preview: https://sketchfab.com/3d-models/feather-flag-c72d5ded754c4ae39b02a44dde77eca8
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