
Feather flag 3D model
cgtrader
Feather flag 3D model consisting of 2 separate objects, frame and flag, each featuring a distinct non-overlapping UV layout map, material and PBR texture set, ensuring maximum flexibility and compatibility across various software and engines. With only quads as its geometry, this model eliminates the need for any triangles or n-gons, making it an ideal choice for developers looking to avoid potential pitfalls during the 3D modeling process. To take full advantage of the customizability aspect, UV unwrapped geometries allow users to create new textures by leveraging the provided UV layout maps. These can be easily imported and adjusted using a variety of tools or editing software. Upon close inspection, you'll notice that each component within this package has a unique and descriptive name, greatly facilitating understanding and manipulation for anyone working with the assets. Originally crafted in Blender 3D 2.79 with Cycles materials, this feather flag 3D model was subsequently exported into OBJ and FBX formats. In order to support widespread use across multiple engines, Substance Painter was employed for texture creation, generating a suite of PBR-friendly, Unity and Unreal compatible assets. View the stunning visuals showcasing what can be achieved with these comprehensive resources: first image created using Cycles within Blender 3D 2.7x. Additional imagery provides in-depth insight into each stage of development, with particular focus placed on highlighting the flag's form, its framework and intricate layout for clarity. There are eleven+ images accompanying this entry alone! File types provided as part of this asset package include OBJ and FBX formats. Users working within the realm of 3D Modeling may choose to import one or all into a given software, while designers of game worlds should note BLEND files with embedded scene setup (including the necessary materials set for use with Cycles engine) along with UV Layout and accompanying images can be seamlessly merged as per user preference. This entire bundle weighs in at an astonishing number - Two separate mesh components backed by equally robust yet easy to customize Materials & PBR Texture Assets respectively all based off carefully crafted & arranged 2k Resolution Maps! And so here's another great advantage waiting - Polygon Count isn't overly impressive when considering both face/tri count, although, vertices figure at a total number: "12461", meaning lots of details. Real-World measurement (units are Centimeter by Metric), you know the drill... Everything else remains accurate in this detailed world that we present. In other words uniform scale and well defined Poles/ N-Pole relationship here too! The accompanying 'Zip File' houses multiple pre-made renderings which have already taken on Engine rendering tasks using your game, from popular Cycles setup utilized here by its name and others: including unity engine as reference to how things could be approached for other applications that would also need these very assets but more compatible! This allows all involved parties freedom when importing specific data sets depending needs during final development. "IMPORTANT note: although we have taken pains above in showcasing an attractive end product from our studio with an appealing visual impact still created using an unprovided external resource named "HDR", just in case it ever matters!"
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