FARMINGTON applies houses the world 3D model

FARMINGTON applies houses the world 3D model

cgtrader

This 3D model was originally designed with Sketchup 8 before being converted into multiple formats for optimal viewing and usage. The native file type is .skp, while a compatible scene exists within 3ds Max 2016; it has been rendered using Vray 3.00 with reference number 146 404. Dimensions (cm) are specified as: H 41 x W 19 x PR 107. Weight of the product measures approximately 1.50 Kg. Featuring an extendable and adjustable design, this black metal fixture adds a touch of elegance to any room's décor while providing an antique-inspired aesthetic. Deco details accentuate the overall appearance, making it easier for users to add authentic flair to their space. Our recommendation: pair this product with similar lighting fixtures such as the FARMINGTON in the same collection. Ref. number: 146404. Price is € 79.99. The 3D model comprises a total of 3434 polygons. For access to associated textures, simply refer to the .skp file. In the event you possess software such as Sketchup (complimentary), extracting textures proves simple. Please follow the following instructions: - Navigate to 'File' -> 'Export' -> '2d Graphic' - Opt for a suitable 2D file type. - Press the 'Drop-down option'. Another way exists: - Click on 'File' -> 'Export' -> '3D Model'. - Export it as a COLLADA File (\*.dae). - Activate the checkbox adjacent to 'Export Texture Maps'. - Select your preferred destination. - Upon doing so, navigate to that area. Within said location, you should see a folder corresponding to your exported model, along with accompanying textures. If C4D is accessible (the trial version works adequately), then importing .skp directly into the software automatically organizes the images for easy access next to your original .skp file. 3ds Max facilitates simple access by placing all relevant files within .\ scene \ assets \ images after successful importation. Furthermore, an fbx export is possible; when this is done with media embed enabled, a texture folder becomes automatically created in the same location as the newly-generated fbx. Rhinoceros users (the trial version will suffice) may import .skp file to access the software's material editor: panels-> material. Choose a textured material and press on the assigned name located within text sections then activate 3 dots available next. With this action, all images now accessible at ..AppDataLocalTempembedded_files should come to notice; simply copy/paste any preferred textures to desired destinations. Note: Always refer to documentation for updated guidelines since functionality of your chosen software and file types may evolve with newer versions or updates installed.

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