
Fantasy Shuriken Low-poly 3D model
cgtrader
The object was produced using PBR texturing in Substance Painter and includes various maps such as base-color, metallic, roughness, height, normal, and emissive (if required). When utilized in LightWave, these maps will provide a PBR-style render, enabled by Andrew Comb's Painter node. However, only the base-color map is guaranteed to load without issues. The other maps may need manual application depending on your software; despite this, I have placed the normal map in the bump channel of the .OBJ file.
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