FANTASTIC - Village Pack Low-poly 3D model

FANTASTIC - Village Pack Low-poly 3D model

cgtrader

DescriptionThis pack contains over 420 unique assets to easily build your own fantasy village. Create your own village for your RPG, Top-Down or 1st/3rd person game and tell a unique story with a vast variety of assets. Thanks to the modular buildings, you can create housings and build defenses for your village with walls, gates and spikes. IMPORTANT: Unity: Supports Built-in Render Pipeline and URP (Unity 2019.4.30 and above) Unreal Engine: Works with UE version 4.22 & above, and UE 5 This pack contains the complete FANTASTIC - Food Pack which can also be purchased separately here: https://www.cgtrader.com/3d-models/food/miscellaneous/fantastic-food-pack Interiors for the buildings are not included. Also contains demoscenes (Unity & Unreal Engine) as seen in the trailer and screenshots and a documentation to get you started! Features 3D Assets: 83 modular building assets 14 preassembled buildings (as prefabs in the Unity Package) 247 unique prop assets 90 food items 1 tree, 1 bush and 1 grass asset All the models have a custom lightmap UV in the second UV channel and colliders where needed. Shaders: (compatible only with Unity & Unreal Engine) Customizable shader for water Customizable shader for the flag's wind movement Customizable shaders for grass, bush and tree leaves wind movement Double sided shader for Unity built-in version Unity: Custom shaders were created using Amplify Shader Editor FX: (compatible only with Unity & Unreal Engine) Stylized particle effect for fire and steam Stylized wind trail effect Technical details: Textures: 47 Base Color Textures including variations, 2 Skybox Textures, 2 FX Textures, 23 Normal Maps, 2 Emission Maps, 1 Smoothness Map Texture dimensions: 2 8192x4096, 54 2048x2048, 10 1024x1024, 2 512x512, 8 256x256 Polygon count: 8 - 2568 tris Number of meshes: 423 UV mapping: Yes Lightmaps: Yes LOD: Yes, for trees Colliders: Yes Rigging: No Release notes: Version 2.0: (Current) Unity Project only update: Adjusted Lightmap UVs for food assets Added Collision for all food assets Deleted Legacy shader folder Deleted missing prefab in asset demo scene Updated documentation Version 1.9.1: Don't forget to back up your project before updating the package. Updated UE Project: To fix an issue where errors occured when building the project, we removed all box colliders and replaced them with custom and/or generated colliders. Fixed some issues with rotation and lightmap UVs of the food items Updated Blender file including new colliders for UE assets Version 1.9: Upgraded pack to Unity version 2019.4.30 IMPORTANT: For Unity: with this update, the pack no longer supports LWRP, instead we upgraded the pack to work with URP (2019.4.30 & above). If you're using LWRP make sure to use the old terrain assets for the demoscenes and legacy shaders, which are still in the project in the ../shaders/legacy folder (for more information see documentation inside the project) Added project for URP version 2019.4.30 Added double sided shader for the built-in render pipeline version (Unity) Updated custom foliage/flag wind and water shaders for built-in and URP (created with Amplify Shader Editor). (The new URP shaders might cause shadow cascade errors when used in an older version than 2019.4.30. In this case either use the legacy shaders or disable shadow cascades.) No changes for the UE version Updated documentation Version 1.8 NEW: The pack is now also compatible with the built-in render pipeline (2019.1.0 & above), including custom shaders (created with Amplify Shader Editor) Updated water shader for LWRP/URP (old water shader moved to /legacy folder). The water material for URP now uses a seperate water shader. Updated wind shaders for grass and flags for LWRP/URP Updated wind trail animation Updated documentation Version 1.7: Added Unreal Engine 4 Project New texture variations for gravel, pavingstone & steam FX New & updated normal maps for: cloth, gravel, pavingstone, grass, gold, metal, all rooftiles, stonebricks, wood and wood planks Added custom lightmap UVs for food items Updated meshes & lightmap UVs of some assets Renamed some textures Updated documentation villagecitytownmedievalstylizedfantasylowpolyurbanbuildinghousearchitecturemobilepropsexteriorcityscapefarmlanternknightbarrelchest

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