
Fanart - Worldofwarcraft
sketchfab
I crafted a low-poly model of Shanker within Maya's environment, bringing it to life with precise details. Next, I delved into high-poly modeling using Zbrush's capabilities, unlocking a world of intricate possibilities. ORB sculpting brushes proved instrumental in shaping the desired form, allowing me to push the boundaries of creativity. Subsequent baking and texturing processes were meticulously executed within Substance Painter, imbuing the model with depth and dimension. During this time, I experimented with modifying Shanker's original design within the same software, refining my skills through a process of trial and error in Substance Painter.
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