Fallout Joe 2 – a T-45d Power Armor Action Figure
thingiverse
Sometimes I dream about finding a shiny new suit of powered armor out in the wasteland. I'd have my pick of parts and build the perfect suit just for me, fresh off the assembly lines of a factory nobody's seen in a hundred years. But deep down I know it'll never happen in the wasteland. Here you're lucky to settle for 'gently used.' You find an arm here, a leg there - and then you have to get creative with mixing and matching. Fallout Joe 2 features two flavors of West Tek T-45d Power Armor: Brotherhood of Steel or NCR Salvage. Download the complete build plate or individual parts and design a custom armor just like you see in the movies. With Fallout Joe, you can use all your favorite mods like 'Tribal Power Armor' with brahmin-skull shoulder pads or 'Scorched Sierra Mk III' with bear furs. I've got big plans to add some more interesting parts from popular mods, but I need help first. Can anyone assist me in converting the Scorched Sierra models into OBJ files that are compatible with Blender? That way I can get these amazing mods printed out in all their glory! Edit 2015/11/24: Over the last few days I patched some issues on the Brotherhood of Steel breastplate piece. If yours came out a little rough, give my updated version a try. I made this awesome model using Tinkercad and you can edit it online here: https://www.tinkercad.com/things/aVE2PE0SOmm or here: https://www.tinkercad.com/things/0VVYtUNtlLP Print Settings: Rafts: Yes Supports: Yes Notes: Try whatever infill and resolution you like - it's all good anywhere. When I'm printing ball joints on 0.2 and 0.3 mm with break-away support enabled (Makerware 3.8), they work way better. Just sanding them down helps a lot too, even at lower resolutions. While PETG makes for really flexible joints that need minimal finishing, my best results have been using HIPS-supported ABS. It has way more detail and way rounder ball joints - it's basically perfect! Use default Makerware settings won't work but try setting 'extra support' up to 0.5 and z margins of 0.1 for a smooth surface. How I Designed This When I started on Fallout Joe 2, I really wanted to make sure the parts would be compatible with my original project. So I downloaded two T-45d models from tf3dm.com - one was in an odd format so I had to use this awesome Tomb Raider modding tool to convert it into something Blender could work with. In Blender, I split the limbs apart which gave me way more control over what parts to cut off than Tinkercad did. Using Blender saved me some extra time because it left less redundant geometry hidden away in the file so opening and modifying Fallout Joe 2 is faster. Now, if you just copy and paste, grab a cup of coffee - some brush-up was done in Tinkercad (gold), while joints are still red - and then mix them all together to create something epic.
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