
FACTORY counter houses the world 3D model
cgtrader
This 3D model was originally created with Sketchup 8 and then converted to various other 3D formats. The native format is .skp, while a 3ds Max scene exists in 2016 version, rendered using Vray 3.00 Reference number: 146789 Dimensions: H 82 x L 170 x W 45 Weight: 80 Kg This counter with eight drawers offers ample storage space for the kitchen. Even the most organized individual can organize their storage by assigning a specific number to each compartment. Decorative details include its shell handles in black metal. A suggestion is to utilize its platform as a work surface for crafting delicious recipes. For another style, explore the PAUILLAC counter. This product belongs to the Factory range. Raw materials give this piece a rugged and unrefined appearance that may be challenging to incorporate into modern urban design ... The wooden trays are constructed from solid mango slats, which provide a natural and rough texture. To highlight the nuances of the wood grain while maintaining its raw appearance, a thin layer of color was applied. The dark gray metal structure appears to have a subtle copper patina, adding depth (dinner table). Weathered and aged nails further reinforce the authentic look of this piece (buffet). The black patina on the handles underlines the influence of "factory" aesthetics in this collection (buffer). Reference number: 146789 Price: ⬠899.90 Polygons: 932 Textures can be found within the .skp file To extract textures from a .skp file, follow these guidelines: If you possess one of the following software, it is relatively straightforward to extract textures. Sketchup (Free) Simply export an image as your preferred 2D format using File/Export/2d Graphic under the drop-down option Another method exists: Go to File -> Export -> 3D Model and save it as a COLLADA File (*.dae) file. In the options, make sure Export Texture Maps is enabled. Navigate to the exported file location and locate a folder with the exported filename that contains all the textures C4D (Trial version sufficient) Importing the .skp file into C4D automatically creates a folder containing textures next to the .skp file 3ds Max When importing the .skp file into 3ds Max, it stores texture files in ..\3dsMax scene/assets/images. Alternatively, export an fbx file with embed media selected (in the export dialog window), and a folder of textures will be generated alongside the fbx file Rhinoceros 3D (Trial version sufficient) Import the .skp file into Rhinoceros 3D and open the material editor (Panels->Material Editor). Select any material that contains a texture. Click on the texture name in the Textures section, followed by the three-dot button. Now, all textures will be visible within the ..\AppData\Local\Temp/embedded_files directory Feel free to copy and paste the textures to your preferred folder.
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