
FACTORY bench 3 seats Maisons du monde 3D model
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This 3D model was originally created with SketchUp 8 and then converted to all other 3D formats. Native format is .skp, 3ds Max scene is 3ds Max 2016 version, rendered with V-Ray 3.00 For a realistic atmosphere and development of raw materials, the bench Factory for three seats is an indispensable element. This 3-seater urban design will be transformed into comfortable extra beds to accommodate visiting loved ones at home. A sofa bed that easily fits in a loft or industrial style interior. To deepen the style of your living room, the range also offers a black chair trend from the Factory collection. This product belongs to the Factory: Raw materials for a pure and hard-to-adopt "undue" style that blends well with urban aesthetics ... The trays assembled from raw wooden slats in solid mango provide a natural and rough appearance. In order to highlight the nuances and wood grain while preserving the raw material side, a thin layer of color was applied. The riveted metal structure painted dark gray appears with a subtle patina copper (dinner table). To reinforce the authentic side, the weathered and aged fixation nails are apparent (buffet). The black patina and aged metal handles underline the influence "factory" of this collection (buffet). Size: 55 cm H x 190 cm W x 70 cm D Weight: 60 kg www.maisonsdumonde.com/fr/fr/produits/fiche/banquette-3-places-factory-116930.htm Ref. 116930, price €349 Polygons: 3521 Textures can be found in the .skp file How to extract textures from a .skp file? If you have any of the following software, it is easy. Follow these guidelines provided: SketchUp (Free) Just export the image as your choice of 2D file under the File/Export/2d Graphic - drop down option. Another way: Go to File -> Export -> 3D Model. Export it as a COLLADA File (*.dae) file. Click on the Options button and make sure that Export Texture Maps is checked. Go to the exported file location. In the directory, there should be a folder with the exported file name containing all of the textures. C4D (Trial version is enough) Importing .skp file to C4D automatically generates a folder with textures next to the .skp file. 3ds Max When .skp file is imported to 3ds Max, it stores texture files in ..3dsMax\scene\assets\images. You can find textures there. You can also export fbx file with embed media option selected (in export dialog window), so it automatically generates a folder of textures together with the fbx file. Rhinoceros 3D (Trial version is enough) Import .skp file to Rhinoceros 3D. Open material editor (Panels->Material editor). Select any material that has texture on. Click on the texture name (in the Textures section), click on the three dot button. You can now see all the textures, it should be in ..AppData\Local\Temp\embedded_files directory. Feel free to copy and paste the textures to any folder you like.
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