FA-18E Super Hornet 3D model
cgtrader
The F/A-18E and F Super Hornet is a supersonic carrier-capable fighter/ground-attack aircraft. The F/A-18E single seater and F/A-18F two-seater are larger and more advanced derivative of the F/A-18C and D Hornet. The Super Hornet entered service with the United States Navy in 1999, replacing the F-14 Tomcat since 2006 and will serve alongside the original Hornet. In 2007, the Royal Australian Air Force ordered Super Hornets to replace its aging F-111 fleet. The Super Hornet is a larger and more advanced variant of the F/A-18C/D Hornet. An early version was marketed by McDonnell Douglas as Hornet 2000 in the 1980s. The Hornet 2000 concept was an advanced version of the F/A-18 with a larger wing, longer fuselage to carry more fuel and more powerful engines. Role: Multirole fighter National origin: United States Manufacturer: McDonnell Douglas First flight: 29 November 1995 Introduction: 1 999 Primary user: United States Navy Produced: 1995-present Number built: >350 as of 2008[1] Unit cost: US$55.2 million (2008)[2] Developed from: F/A-18 Hornet Variants: EA-18G Growler missiles included in the model: 1.Aim-9X 2.GBU-31 JDAM technical information The model is originally created in 3d max 9 with FinalRender shader. The package also includes another max file with default scanline shader which needs no plugin. The max file in the package comes with model, material, texture all included. The preview images are mostly rendered with Final Render in 3dmax. The maya file is a converted version, which also has all the shaders with texture maps assigned correctly. High definition, high detail. The model is very accurate. The model has cockpit, but the pilot is not included. || Geometry || Poly counts: 399054 tri poly ||materials|| The model in 3d max FinalRender version contains default materials and FinalRender materials. The model in 3d max scanline version contains default materials only. The model in maya7 version contains default materials only. ||textures|| The model has 10 texture maps altogether.The texture resolution for the main part is 5000x5000 high-resolution: texture for plane (5000x5000, x 2 pieces) texture for missile Aim (2000x2000) texture for missile GBU (1500x1500)
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