
Eyeball Router
sketchfab
I stumbled upon the Polycount June challenge and couldn't resist giving it a try. One monstrosity led to another, so I'm planning on creating at least one more from this series. The concept art was done by Simon Stalenhag. 2k polygons were used in this model. It required 1x 1024 texture set including Diffuse, Normal, and Specular maps. The rendering process took place within Marmoset Toolbag 1.
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