![Eye of Horus or Ra](https://3docean.img.customer.envatousercontent.com/files/277841208/eye_of_horus_ra---00---590.jpg?auto=compress%2Cformat&fit=crop&crop=top&max-h=8000&max-w=590&s=f06d3ba68b3ae044247585115b52017f)
Eye of Horus or Ra
3docean
Eye of Horus or Ra 3D Model. Production-ready 3D model, with PBR materials, textures, and non-overlapping UV layout map provided in the package. Quads-only geometries (no tris/ngons) ensure optimal performance. Easily customizable: UV-unwrapped geometries allow you to create new textures or modify existing ones using the UV layout maps provided as PNG files with alpha transparency. Each object, material, or texture has a unique and meaningful name for easy identification. Made in Blender 3D 2.80 (Cycles/Eevee materials), then exported to OBJ and FBX; materials and textures created in Substance Painter for PBR, V-Ray, Unity, and Unreal compatibility. PROMO IMAGES: Rendered in Cycles (or Eevee) for Blender 3D 2.8x, with 11+ promo images included: 1-6 rendered in Cycles (Blender 3D 2.80) 7-8 are wireframe images 9-10 are screenshots from the Blender 3D scene, showing UV layouts Other images: UV layouts (at least one) Formats included: FBX, OBJ; scenes: BLEND (2.80 with Cycles/Eevee materials); other: PNG with alpha. 1 object (mesh), 1 PBR material, UV-unwrapped (non-overlapping UV layout map provided in the package); UV-mapped textures. UV layout maps and image textures resolutions: 2048x2048; PBR textures made with Substance Painter. Polygonal, quads-only (no tris/ngons); 39336 vertices, 39332 quad faces (78664 tris). Real-world dimensions; scene scale units: cm in Blender 3D (Metric with 0.01 scale). Uniform scale object (scale applied in Blender 3D). PBR Multi-Engine Textures Pack included: A zipped folder containing PBR textures for various rendering engines or game engines: Cycles (or Eevee) for Blender 3D (base color, occlusion + roughness + metallic + alpha in a single PNG file), normal Vray for 3D Studio MAX (diffuse, reflect, reflection glossiness, normal) Unity 5 Standard Metallic (albedo + transparency, metallic + smoothness, normal) Unreal Engine 4 (base color + alpha, occlusion + roughness + metallic, normal) Generic PBR Spec Gloss workflow (diffuse + opacity, specular, glossiness, normal, height) Generic PBR Metal Rough workflow (base color + opacity, roughness, metallic, normal, height); use in Eevee for Blender 3D 2.8 too. IMPORTANT: Main renderings made in Blender 3D 2.80 + Cycles (or Eevee) using an HDR environment texture image not provided in the package. Sketchfab 3D preview: https://sketchfab.com/3d-models/eye-of-horus-or-ra-dc8af27f7dd9458aa439b717a713d96f
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