Eye of Horus or Ra 3D model

Eye of Horus or Ra 3D model

cgtrader

Eye of Ra 3D Model, Production-Ready for All Engines and Game Environments - FBX, OBJ & BLEND files included. Real World Dimensions with Quad-Faces only Geometry, 39336 vertices. Perfect for Customization and Textures Upgrades via Substance Painter PBR Materials and UV Layout Maps provided. Made in Blender 3D 2.80 with Cycles/Eevee materials then exported to OBJ/FBX formats compatible with V-Ray, Unity, Unreal Engines; Scene: BLEND file for seamless Integration with the respective Rendering software; all Materials and Textures optimized for high performance and flexibility - Prominent render images shown with main settings highlighted in bold for clarity and easy selection. Polygonal Mesh Structure includes no tris/ngons; 11 promo Images (9 of them as wireframe and 2 showing the object in perspective views). Key highlights: All object names unique, descriptive, making easy edits with Materials/Textures. Non overlapping UV layouts for precise positioning within your environment. Real-World Object dimensions; objects perfectly scaled to allow realistic scaling adjustments in any Modeling/Gaming Environment without worrying about the details! Textures in PNG formats are high-resolution - UV maps provided as well so no surprises while you can simply open the folder containing your model, apply the right Material/Textures pack for it. All major 3D & Game Engines (Unity and Unreal) support FBX files exported within this model, therefore all those mentioned have direct integration; easy editing through respective tools, just drop into their environment without needing separate import procedures - PBR Material optimized workflows ensure perfect blending. The above images showcase key visuals in Blender; textures show realistic representation with the best results available as per each rendering setup or engine supported (V-Ray for MAX; Eevee and Cycles, also). Included Materials and Textures Pack will easily replace yours once transferred into new engine using your choice. Note: The main visual rendering used here uses Cycles + HDR Texture (for accurate details which are then converted with high-performance material setups). Key information you should note regarding file compatibility & formats provided below. Models for the above render styles (Cycles/Eevee) contain specific, in-detail UV unwraps, ideal settings optimized using latest PBR techniques within Blender’s own toolsets; textures include realistic shading to complement all lighting situations within 3D modeling softwares/ gaming environments. 1 Model; Object – FBX; Material & texture: Substance Painter export as individual elements or zipped for convenient setup transfer. 1 main Scene file and an accompanying Materials/PBR textures in PNG Alpha; 2.8 compatible for seamless interaction & compatibility using latest version. For reference the polygon count has 39336 Vertices (Triangulated Faces - only Quad polygons were used within Blender which provides precise level details for realism & photorealistic rendering). Note this file, object has undergone extensive research work ensuring best render capabilities possible with PBR material standards for perfect engine optimization; and its real dimensions are available in your favorite scene setup, ready for application & use without need extra units - Real World scaling! 0.01 (cm), Scene unit in blender: that's the exact reason this works across multiple software engines!

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