Explay L20 Low-poly  3D model

Explay L20 Low-poly 3D model

cgtrader

It is the quality low-poly 3D model Explay L20 digital player utilized in various fields including 3D Graphics such as game development, advertising, interior design, motion picture art, visualization, etc. The modeling process was conducted by utilizing ortho-photos of a real player resulting in all design details being recreated with maximum authenticity. Ease of use is attributed to the fact that the model consists of only one mesh which is low-polygonal thereby saving system resources. It also has only one material. Regardless of the renderer used, this model will always appear realistic due to its high-resolution photo-texture. The well-thought-out topology low-poly model in conjunction with detailed textures enables a minimal amount of polygons while achieving maximum quality. This can be sufficient even for close-ups. For added realism, additional textures such as Specular, Glossiness, Bump, and Emission are used on luminous elements like screens and indicators. For optimal Bump depth, I have set the Bump Multiplier to 0.2 in Maya Software materials or V-Ray MTL materials for Maya. The Specular and Glossiness maps enable various reflective and dispersing capacities across different areas of the model giving an effect as if more materials were being used. A total of five main textures are provided, with all textures featuring a resolution of 3000 pixels square in .png format. The original texture file is available in .PSD format within the particular archive. The model was created using the 'Maya 2009' 3D program. It features correct dimensions on a real-world scale measured in centimeters and all parts are correctly named. An adjusted render-scene created using Maya 2014 with the V-Ray 2.40 plug-in renderer is included. The scene can be opened in earlier versions up to Maya 2012 with V-Ray 2.0 because it is saved in the .ma format. The scene includes seven V-Ray Rect Light + reflectors and has a V-Ray MTL material assigned to the model. On the Timeline, keys of model movement and Render Camera position are relevant Preview Images set. If these positions are not needed, animation keys should be deleted from translation and rotation channels. To utilize the model in other 3D programs, scenes saved in formats including .fbx, .obj, .DAE, and .max (2010 version) are provided. Note: This low-poly model is not designed for use with any smoothing modifiers.

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