Exhauster Low-poly 3D model

Exhauster Low-poly 3D model

cgtrader

The provided 3D model is optimized for game-ready performance with low polygon count and efficient animation. It features a simple looping fan rotation. Proportions and sizes match the real object as closely as possible. Real-world dimensions are approximately 36.6 cm in length, width, and height. The model consists of 2,192 polygons, 4,248 triangles, and 2,488 vertices. Available formats for import include: * .max file with Triangles and quads only, Mesh + material (Vray 3.20.03) + Textures Specular/Glossiness in 3ds Max 2015 format. * .tbscene file with Triangles and quads only, Mesh + Textures PBR in Marmoset Toolbag 3 scene format. * .FBX file with Triangles and quads only, Mesh + Textures / material (Default Scanline) exported from 3ds Max 2015. * .obj file with triangulated mesh, no animation, Mesh + Textures / material (Default Scanline) exported from 3ds Max 2015. * .glb file with triangulated mesh, no animation, Mesh + Textures PBR (compressed in format) exported from Marmoset Toolbag 3. * .gltf file with triangulated mesh, no animation, Mesh + Textures PBR (.jpg) exported from glTF Tools Visual Studio Code. * .unitypackage file with triangulated mesh, Mesh + Textures (-.tga) exported from Marmoset Toolbag 3. * .spp file as a Substance Painter Project ver. 2020.1.1 (6.1.1). UVs are unwrapped and non-overlapping, deployed manually to prevent overlapping or inverted polygons. Textures are game-ready and available in 2048x2048 PNG format with PBR and Specular/Glossiness settings. The textures include BaseColor (Albedo), Metallic, Normal, Roughness, and AO (Ambient occlusion) for PBR, as well as Diffuse, Specular, Glossiness, Normal, and Metallic for Specular/Glossiness. The model was rendered in Marmoset Toolbag 3 version 3.08 and Vray 3.20.03. Note that the .max file only includes the model, lighting, camera, and background are absent. For a high-poly mesh, please contact me directly.

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