EVERYPlant Ridged Horsetail Tree EXT --24 Models-- 3D model

EVERYPlant Ridged Horsetail Tree EXT --24 Models-- 3D model

cgtrader

Name: Calamites carinatus Horsetail Tree\n\nScientific: Ridged Horsetail Tree\n\nAbout this Package: This package contains an extensive series of staged models representing the entire lifecycle of a single plant species. It includes matured and healthy models for different stages, with a total of 24 models available. The same species can be found in multiple variations containing a subset of these staging models; look for them in the EVERYPlant store. This unique package contains an exclusive plant variation not found in other packages.\n\nHabitat: Ancient tree-sized plants that thrived from the Carboniferous to the early Permian Period, roughly 360 to 250 million years ago. They seemed to prefer sandy riverbanks and floodplains, often appearing as part of prehistoric forests' sub-story.\n\nRange: Fossils have been discovered worldwide, suggesting a global distribution for this plant species.\n\nNotes: An ancient, tree-sized plant that lived during the Carboniferous and early Permian periods to which modern horsetails (genus Equisetum) are closely related. Unlike their herbaceous modern counterparts, these plants were medium-sized trees growing up to 10 meters tall. Although they had a woody stem, they remained delicate plants that grew in the sub-story of prehistoric forests. Several sub-genera of Calamites existed; this species fell into the category Diplocalamites and was distinct from other Calamites in that their terrestrial parts branched sparingly from its central stem, with branches then further branching, which was unusual for Calamites. These plants grew from an underground network of rhizomes as well as seeds.\n\nIncluded in this Package: 24 models total\n\nMaturity:\n\nSeedling -- 6,458 polygons -- 50.97cm tall. Emerging and at its earliest stage.\nSapling -- 6,555 polygons -- 65.97cm tall. Very small and young plant developing true leaves.\nFormative -- 10,264 polygons -- 91.1cm tall. Plant beginning to develop into mature form, with branches emerging.\nImmature -- 12,692 polygons -- 1.24m tall. Small plant that hasn't reached its mature aspect.\nDeveloping -- 20,584 polygons -- 2.1m tall. Gaining mature aspect and developing final form.\nYoung -- 37,826 polygons -- 3.17m tall. Smaller plant halfway through maturing cycle.\nGrowing -- 52,411 polygon -- 4.4m tall. Plant in mature aspect and growing.\nYoung Mature -- 78,615 polygons -- 5.66m tall. Fully matured but not at full height yet.\nGrowing Mature -- 135,351 polygons -- 6.87m tall. Plant in final form, still growing.\nMature -- 164,089 polygons -- 7.81m tall. In prime condition and full growth.\n\nHealth:\n\nHealthy -- 154,135 polygons -- 7.8m tall. Thriving with lush foliage and no damage.\nRobust -- 143,041 polygons -- 7.68m tall. Showing minor signs of wear but still healthy.\nVigorous -- 136,392 polygons -- 7.68m tall. Growing strongly with minimal damage.\nOptimal -- 129,215 polygons -- 7.68m tall. In excellent condition with no noticeable damage.\n\nDecline:\n\nDistressed -- 128,924 polygons -- 7.81m tall. Showing increased foliage damage and disease, as well as missing branches.\nDeclining -- 154,135 polygons -- 7.7m tall. Further decline in health resulting in more disease, damage, and broken branches.\nUnhealthy -- 143,041 polygons -- 7.68m tall. In a relatively poor state with much of its foliage missing or diseased.\nWithering -- 136,392 polygons -- 7.68m tall. In steep decline, reaching the point of no return.\nDying -- 129,215 polygons -- 7.68m tall. Tree hanging onto life and showing only unhealthy and diseased foliage.\nMorbid -- 119,399 polygons -- 7.68m tall. Past the point of no return, now in decline and decay.\nDead -- 104,594 polygons -- 7.68m tall. Showing only broken and dead foliage.\nDead and Uprooted -- 99,339 polygons -- 2.17m tall. Dead plant fallen onto its side.\n\nRe-meshing available upon request, eg adaptive mesh for lower poly count (this is the default setting and is as supplied), uniform mesh for easier editing, strict quads, tris, mixed, poly increase or decrease, etc. No charge to existing customers of the product.\n\nMany other modifications to models also available upon request. No charge to existing customers of the product.\n\nThe textures included in this pack are mainly 4k (4096x4096) to cater for detailed renders; this is the default map size and included in each file format download, no need for separate downloads. However these may be slow to load or render on some systems and may not be necessary in all situations. To allow for this, medium 2k, small 1k, and tiny 512x512 maps are also available.\n\nAll models have the same level of detail and quality throughout the package; the only variations come from the different stages and health conditions represented.

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