Eve From Wall-E 3D model

Eve From Wall-E 3D model

cgtrader

This 3D model portrays Eve from Wall-E (Pixar) and was inspired by Nikolauz Schatz's tutorial. Created using Cinema 4D R16, the model is suitable for broadcast, high-res film close-ups, advertising, design visualization, forensic presentation, among others. It allows head rotation of up to 15 degrees and arm movement in 360 degrees via sliding bars, set up with XPRESSO. The model is optimized for close-up renders, featuring named objects, groups, materials, and textures. With its base at the World Origin (0,0,0), it's ready for visualization, including a rig for arm and head movement. No animation is included in the scene, and all images are out-of-the-box render-ready. Comprising 4 objects and 28 elements, this model also includes 3 cameras, background, lights, scene controller, and softbox. It has 208 polygons and 200 vertices (176 quads, 32 triangles). Available formats include 3ds studio, Autodesk FBX 2014, 3ds Max, and Wavefront OBJ. Compatible with Cinema 4D R16 to R19 versions, it uses standard materials and textures tested previously. The model can be subdivided by Subdivision levels (Standard Level 3). All preview images are rendered using the Physical Renderer as default, including backgrounds and cameras. Main materials have a resolution of 2048x2048px, while additional materials use defaults. Textures include Eve_Face_Texture (1500x1122 px PNG, 223 Kb). Units used are centimeters, with object dimensions similar to the photo reference, not scaled to actual size. Objects are organized by layers with named references. The scene doesn't require third-party renderers or plug-ins. Overall, this model represents an estimated 18 hours of work. For questions, use the support ticket system. Please rate if you like the model.

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