Euro Road set v1 low poly HD Low-poly  3D model

Euro Road set v1 low poly HD Low-poly 3D model

cgtrader

The Modular European Road Set Features All Elements of a Road That Seamlessly Come Together to Form Over 30 Separate Parts. This Set Is Also Equipped with Two Fully Functioning Demo Roads, Perfect for Use in Computer Games or Exterior Renderings Utilizing the Corona Render or V-Ray. Given Its Low-Polygon Model, the Set is Particularly Well Suited for Rendering Animations. Furthermore, it Includes High-Definition Elements Indicated by the "HD" Tag, Signifying a Greater Detail Than What's Normally Seen in This Type of Low Poly Road Model. Alongside a Comprehensive Collection of Texture Maps, These High-Detail Components Add Depth and Realism to Any Rendered Scene. Included in the Set Are Four 4k Texture Maps: Albedo, Specular, Glossiness, Normal Map, and Ambient Occlusion. Each of These Maps Is Carefully Crafted to Deliver Exceptional Visual Details and Authentic Road Features. Four Main Texture Maps Comprise This Collection: • A 8192 x 8192 albedo map. • A 4096 x 4096 specular map. • A 4096 x 4096 glossiness map. • A 4096 x 4096 normal map. Additionally, There's a Fifth Map Specifically for Ambient Occlusion. These texture maps work together in perfect harmony to bring authenticity and depth to your renders. All elements are carefully optimized to provide the best results. To meet various needs, The road is available in three file formats within the provided archive: 1. **.max** - designed specifically for use with Autodesk's 3ds Max (default settings apply) in 2014. 2. .OBJ format - versatile enough to work seamlessly with a variety of modeling software versions and can also be edited in popular DCC platforms such as Blender. 3. .FBX, used across different tools in your workflow to help share digital content between game engines. For easy understanding of model parts and names you'll find details provided in attached thumbnails: scaling measures include meters for those working within default settings or centimeters if using the more detailed rendering approach that V-Ray supports. Don't hesitate; feel free to ask questions by writing them directly within the comments section. All responses will be promptly addressed!

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