EUGENIE gray bathroom cabinet houses the world  3D model

EUGENIE gray bathroom cabinet houses the world 3D model

cgtrader

This 3D model was originally built with Sketchup 15 and later converted to other 3D formats. Its native format is .skp, and the 3dsmax scene is based on 3ds Max 2016 version, rendered with Vray 3.00 HOUSES FURNITURE WORLD, NEW 2012 Create Your exceptional bathroom with the Eugénie bathroom cabinet. Topped with a light gray marble top, this solid wood furniture in the center hosts a round marble basin. Enhanced by a corrugated facade gray pearl, this classic style furniture offers three large drawers with two rooms. This bathroom cabinet is also available in black. Size (cm): H 85 x L 117 x P 55 ref 122471 price € 1,090 Polygons: 1005 Textures can be found in the .skp file. How to extract textures from a .skp file? If you have any of the following software, it's easy. Follow these guidelines: Sketchup (Free) Just export the image as your choice of 2D file under the File/Export/2d Graphic - drop down option. Another way: Go to File -> Export -> 3D Model. Export it as a COLLADA File (*.dae) file. Click on the Options button and make sure that Export Texture Maps is checked. Go to the exported file location. In the directory, there should be a folder with the exported file name containing all of the textures. C4D (Trial version is enough) Importing .skp file to C4D automatically generates a folder with textures next to the .skp file. 3ds Max When .skp file is imported to 3ds Max, it stores texture files in ..\3dsMax\scene\assets\images. You can find textures there. You can also export fbx file with embed media option selected (in export dialog window), so it automatically generates a folder of textures together with the fbx file. Rhinoceros 3D (Trial version is enough) Import .skp file to Rhinoceros 3D. Open material editor (Panels->Material editor). Select any material that has texture on. Click on the texture name (in the Textures section), click on the three dot button. You can now see all the textures, it should be in ..\AppData\Local\Temp\embedded_files directory. Feel free to copy and paste the textures to any folder you like.

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