Estoc sword Low-poly 3D model
cgtrader
Estoc sword model UVs formatted with overlapping non-channel settings. UV channel specifications: - Channel 1 established without overlap requirements - Channel 2 established as a separate UV set for lightmap optimization purposes in rendering tools like Unreal Engine. High-resolution texture pack designed for real-time game engines UE4 and Unity utilizing physically-based rendering (PBR). Epic Games asset naming convention adopted throughout. Text file contains five main map formats at 2048x2048 pixel resolution (TGA): - Albedo texture showcasing the Estoc sword's surface properties - Normal mapping providing subtle details for realism - Roughness data used to add realistic visual variance - Metalness layer defining metallic areas of the Estoc sword - Ambient Occlusion highlighting intricate details.
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