Espeon 3D model

Espeon 3D model

cgtrader

A textured and rigged modell of a the Pokemon Espeon. The Pokemon was sculpted in zBrush, retopologized, unwraped and rigged in maya, groomed with xGen, textured with one UDIM in Substance Painter and rendered with Arnold. The files are intended for Maya and sorted in a standart Maya project folder. The shader trees for the textures are done with Arnold Standart Surfaces so if you use any other render engine (E.g Redshift, V-Ray ...) you will need to recalibrate the textures but that shouldn't be a big deal if you know your way around Maya. The Rig is unrefined and should just be used for posing.

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