
Eratros supercar concept
3docean
My latest supercar concept was designed and modeled by me using Blender 2.73, a cutting-edge version of the software. Realistic renderings were created with my SimLab Composer 2015 rendering software, similar to KeyShot and other high-end rendering tools. Settings are not included with the product, but I have prepared the Blend file with Cycles rendering settings. Most of the objects are named and detached for easier use. For 3D files, there are two options: one exported with an older 3DS exporter and a second with a newer version. I've also included a texture that could be suitable for the front and rear grills. There are no interior objects in this product, but the wheels have been detailed with multiple polygons to achieve a more realistic tire tread look. While I'm pleased with the rear and side views of my concept, I still need to refine the front design. Check out my supercar concept and enjoy! obj file verts: 177519 polys: 238672 3ds older verts: 718308 polys: 239436 Checked with GLC Player
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