Entry hall unit NATURALISTE houses the world 3D model
cgtrader
This 3D model was originally created with Sketchup 8 software and later converted into multiple formats. The native format is .skp, while 3dsmax scenes are rendered in 3ds Max 2016 using Vray 3.00 software HOUSES FURNITURE WORLD was launched in NEW 2013 with a fresh look that incorporates metal entryways and Naturalist wood furniture for homes. The wooden entrance sets feature ample storage space: three lockers at the top hold bags, purses or hats, six retro coat hooks store coats, and three drawers underneath hold shoes. Framed in sleek black metal, these cabinets seamlessly blend style and functionality. For those who prefer a different design aesthetic, discover Ouessant's white entrance sets. Specifications (in cm): Height 210 x Width 120 x Depth 40; weight: 88.60 Kg Ref 129782 Price: ⬠799 Polygons: 7055 The texture files for this model can be found in the .skp file For those who have any of the following software, extracting these textures is straightforward: Sketchup users Simply export an image under File/Export/2d Graphic with your preferred file format. Alternative method for Sketchup: Open a .skp file and navigate to File -> Export -> 3D Model. Ensure that Export Texture Maps is selected in the options dialog box, then proceed to export as a COLLADA file (.dae). After exporting the file, open it to find all associated texture files in a subfolder named after the exported file. C4D users When importing a .skp file into C4D software, you should find that a folder with the textures automatically appears next to your imported model. 3ds Max users Importing the .skp file in 3ds Max stores its texture files in a location path like this: .../3dsMaxscene/assets/images. Additionally, when exporting fbx files with embedded media selected in the export dialog box, C4D automatically generates a folder of textures along with the fbx model. Rhinoceros 3D users To import .skp models in Rhinoceros software and gain access to the associated texture files: first import your model into Rhino 3D; open Material Editor (panels>material editor), then locate the desired material on which you'd like to see the associated textures. Once located, click on its name to view a dialog box from which you can copy or paste these texture files to any desired directory.
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