Entrance House 16th Century Maya

Entrance House 16th Century Maya

sketchfab

I created an immersive entrance for my second-year Game Art project during the second semester. The brief called for three essential elements: time period, location, and object. I chose 16th-century architecture as my backdrop, a stunning mansion with intricate details that transported viewers to another era. To complete the scene, I added a mysterious portal, its swirling patterns and ethereal glow drawing the eye and sparking curiosity. Using 3D Maya, I carefully crafted each element, blending them seamlessly into a cohesive and captivating whole.

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