
Entertainment Center (8k)
sketchfab
Creating a classic 90s aesthetic, I modelled my design using Blender. Starting with a low-poly base, I added a singular division beveled edge to mimic wood trim, then subsurfaced the model to achieve high poly detail. Next, I tweaked the high poly to give it a rounded butt-to-rounded butt appearance on the wood surface. To add texture, I included staples along the back of the high poly. Finishing touches involved unwrapping the low poly and baking the high with Substance Painter, all while limiting myself to a single material slot. If anything looks off, please let me know!
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