
Enter Maisons du Monde 3D model
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This 3D model was originally created with SketchUp 8 and then converted to all other 3D formats. The native format is .skp, which can be used in various applications. The 3ds Max scene is compatible with version 2016 of this software. The render settings were adjusted for Vray 3.00. Console: MONCEAU Ref. number: 121536; Price: $199.00 Dimensions (inches): H 31 x W 47 x D 14 Weight: 24 lbs Delight Red Carpet Model no. 122371 Price: $189.00 Dimensions (inches): L 55 x W 79 Weight: 15 lbs Porte Montségur Coat ref. 116185 Price: $89.00 Size (inches): H 67 x W 19 x D 19 Weight: 12 lbs 3D Agency Model created by Frédéric Tabary Console models with delight entrances are listed here: Model list and description for various applications. Textures can be extracted from the .skp file in multiple ways. Some software allows you to export images easily. 1. If you have SketchUp installed, it is straightforward. - Export as 2D image under File/Export/2D Graphic dropdown menu. - Alternatively: a. Go to File -> Export -> 3D Model and select .dae format. b. Click Options button and enable "export texture maps". c. Locate the exported folder containing all textures. C4D users can import the .skp file, which generates a texture folder automatically next to the imported model. For those using 3ds Max: When importing the .skp file into 3ds Max, the texture files will be stored in ..3dsMax\scene\assets\images. You may also export an FBX file with embed media enabled (export dialog box), which will generate a texture folder alongside the exported FBX model. Rhinoceros users can follow these steps to extract textures: 1. Import the .skp file into Rhinoceros 3D. 2. Open the Material Editor and select any material that has textures on it. 3. Click on the three dot button, which will reveal all the textures stored in the embedded files directory (located at ..AppData\Local\Temp). Feel free to copy and paste the textures into a desired folder for further use.
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