ENS CANVAS OF 2 PLANISPHERES houses the world 3D model

ENS CANVAS OF 2 PLANISPHERES houses the world 3D model

cgtrader

This 3D model was originally crafted using Sketchup 13 and then converted to all other 3D formats with precision. Native format is .skp, and the 3dsmax scene is a high-performance version of 3ds Max 2016, rendered seamlessly with Vray 3.00 Reference Number: 146273 Dimensions (cm): Height 100 x Width 120 x Perimeter 5 Weight: 18 Kg Made directly from fir wood, these two PLANISFERES canvases boast a slightly aged antique appearance that exudes a classic style. Decorative angels and characters are intricately depicted on each corner of the wall decoration, evoking sweetness and poetry. Our advice is to display these two world maps in harmony, by placing one next to the other for an enchanting whole. Would you like to explore more decor world maps? Take a look at this clock WORLD MAP.\nreference 146273 Price € 249.90\n\nTextures are conveniently stored within the .skp file for easy access. Here's how to extract them:\nIf you have any of the following software, extracting textures becomes an effortless process. Follow these straightforward guidelines:\n\nSketchup (Free)\nJust export the image as your preferred choice of 2D file by navigating to File/Export/2d Graphic - drop down option.\nAlternatively,\nGo to File -> Export -> 3D Model and export it as a COLLADA File (*.dae) file. In the export options, ensure that Export Texture Maps is checked. Locate the exported file directory and find the folder with textures in the name of the exported file.\n\nC4D (Even a trial version will suffice)\nImporting .skp files to C4D automatically creates a folder with textures next to the imported .skp file for instant access.\n\n3ds Max\nUpon importing the .skp file into 3ds Max, the software stores texture files within ..3dsMaxsceneassetsimages. To export textures, simply select embed media option (in export dialog window) while exporting as fbx file; a folder of textures will be generated automatically alongside the fbx file.\n\nRhinoceros 3D (A trial version is all you need)\nImport .skp files to Rhinoceros 3D. Open the Material Editor panel, and then select any material featuring a texture. Click on the texture name in Textures section; after clicking on the three dot button, navigate to ..AppDataLocalTempembedded_files directory for an immediate view of all textures stored there. Feel free to copy or paste the desired textures into any preferred folder as needed

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