
ENS 3 MIRRORS KURTI Maisons du monde 3D model
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This 3D model was originally designed with Sketchup 8 before being converted to various other 3D formats. Native format is .skp, 3dsmax scene is 3ds Max 2016 version, rendered with Vray 3.00. The CATALOGUE 2014 boasts a trio of mirrors framing each piece of mango in unique ways. Each mirror is colored differently: blue, green and red, set amidst an oriental and Indian atmosphere. Measuring 27x41 in size, each of these mirrors can be used separately or combined with the others for an even more impressive look. Their small size makes them easily portable, fitting anywhere. Consider pairing this mirror with a matching frame to create a more striking piece. Dimensions (cm): H 41 x W 27 x D 3; weight: 0.10 Kg. Reference number: 138527, price: ⬠79.90; polycount: 318. To access textures within the .skp file is straightforward when using compatible software. Here's a step-by-step guide to extracting these images: Sketchup (Free) 1. Select File -> Export -> 2D Graphic under the dropdown menu and export your preferred format. Alternatively, proceed as follows: - Go to File -> Export -> 3D Model and choose COLLADA file (.dae) from the options available. Make sure 'Export Texture Maps' is checked during this process. The exported .daebase will include all texture images within a separate folder at the specified export location. Extract these files manually for further use in various applications. C4D (Trial version recommended) When you import a 3dsmax scene (.skp) into Cinema 4D, it generates a unique folder alongside the file containing embedded textures that are automatically generated when imported. The exact path for accessing exported media within your 3ds Max scene depends on system-specific details and might vary based on whether it has been set in your .mscxenviron setting to write images somewhere besides their standard output directory, otherwise just place these files wherever appropriate after opening any exported scenes using Autodesk AutoCAD DWG reader as usual then open the folder next located directly beside it inside '3DMax scene' so navigate here if prompted otherwise see where they might actually end up.
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