ENS 2 FRAMES OF SIXTIES houses the world 3D model

ENS 2 FRAMES OF SIXTIES houses the world 3D model

cgtrader

This 3D model was originally crafted with Sketchup 13 and then adapted for export into every other popular 3D format. The native file type is .skp, while 3dsmax scenes utilize 3ds Max 2016 and Vray 3.00 for rendering, referenced by ID 146232. Dimensions (centimeters) are as follows: H - 80 cm, W - 70 cm, PR - 3. The weight is approximately 14 kg. Constructed from two panels of wood and glass, these sixties-style frames echo the era's distinctive architectural style and complement retro decor with perfect harmony. Attention to detail reveals that every piece of furniture and decoration in this design was created exclusively by us! For maximum impact, why not combine these items together? Fans of vintage flair may want to take note - discover more by checking out Pin'up black stool. Price is 79.99 euros, ref 146232. Textures are stored within the .skp file for easy access. To extract textures from this file, try the following: Sketchup (free): Export an image as a preferred two-dimensional file type via File/Export/2d Graphic. Alternatively: Export it as a COLLADA File (*.dae) under File -> Export -> 3D Model, ensuring that 'Export Texture Maps' is activated. This will create a folder within the exported location containing all of your textures. C4D (a trial version should suffice): When you import .skp into C4D, it automatically generates a folder housing textures next to the .skp file. 3ds Max: Upon importing .skp into 3ds Max, textures are stored in ..3dsMaxsceneassetsimages. You may also export an fbx file with the embed media option chosen, thus creating a textures folder alongside the fbx file. Rhinoceros 3D (again, a trial version will do): Import the .skp into Rhinoceros 3D and access your material editor via Panels->Material editor. Select any object that boasts textured materials. Tap on the texture name in the Textures section and hit the three dot button - all of your textures should now appear in ..AppDataLocalTempembedded_files. You can then easily copy and paste them to any directory you prefer.

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