ENS 2 BASKETS TSINGY 3D model

ENS 2 BASKETS TSINGY 3D model

cgtrader

This 3D model was originally crafted with Sketchup 8, then transformed into various other formats seamlessly. Native format is .skp; 3dsmax scene is built in 3ds Max 2016, rendered using Vray 3.00, version CATALOGUE 2014. These two interconnected storage bins form a single cohesive unit. Made of natural fibers, these storage containers showcase exquisite examples of Malagasy craftsmanship. The largest container measures 40 cm on each side: a vibrant storage space easily integrated into any home. For an alternative storage solution, consider this versatile three-drawer chest. Size (cm): H 38 x W 40 x D 40; Weight: 5.58 Kg houses the world's needs perfectly. Ref: 138120; Price: € 89.90 Polygons: 4810 Textures are readily available within the .skp file To extract textures from a .skp file, follow these steps if you possess any of the specified software. Software guidelines will be provided accordingly: Sketchup (completely free) Just export your chosen image as a 2D file under the File/Export/2d Graphic drop-down option. Another method involves: Go to File -> Export -> 3D Model, and select Export it as a COLLADA File (*.dae) file. In the Options button, verify that Export Texture Maps is checked. Navigate to the exported file location. A folder with textures containing all the necessary files should be visible there. C4D (even trial versions suffice) Importing .skp files automatically creates a folder with adjacent textures next to the imported file when using C4D software. 3ds Max Upon importing a .skp file, texture files are stored in the ..\3dsMaxsceneassetsimages directory within 3ds Max. You can find textures there as well. Additionally, export fbx files with embed media selected (in export dialog window), and it will automatically create a folder of textures along with the fbx file. Rhinoceros 3D (even trial versions are enough) Import .skp files to Rhinoceros 3D. Open material editor by navigating to Panels -> Material editor. Select any material with texture. Click on the texture name in the Textures section and then click the three-dot button. You should now see all textures within this panel; it should be located in the ..\AppDataLocalTempembedded_files directory. Feel free to copy-paste these extracted textures into your preferred folder freely.

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