Enforcer battering ram 2

Enforcer battering ram 2

3docean

Enforcer Battering Ram 3D Model, part of my extensive collection. This production-ready model comes with PBR materials, textures, and a non-overlapping UV Layout map provided in the package. The geometries are made up entirely of quads, ensuring smooth performance without any tris or ngons to slow it down. You can easily customize this model by using the UV unwrapped geometries, which allow you to create new textures or modify the existing ones using the UV Layout maps provided (as PNG with alpha). Each object, material, and texture in the package has a unique, meaningful name for easy identification. This 3D model was made in Blender 3D 2.80 using Cycles and Eevee materials, then exported to OBJ and FBX formats. The materials and textures were created in Substance Painter and are compatible with PBR, V-Ray, Unity, and Unreal engines. To give you a better idea of what this model looks like, I've included 11+ promo images in the description: The first six images were rendered in Cycles (or Eevee) for Blender 3D 2.80. Image numbers seven and eight are wireframe views. Images nine and ten show screenshots from the Blender 3D scene, highlighting the UV Layout. Additional images showcase the UV layouts. This model is available in various formats, including FBX, OBJ, and BLEND (2.80 with Cycles/Eevee materials). The package also includes PNG files with alpha transparency. The model consists of one object (mesh), one PBR material, and a non-overlapping UV Layout map. The UV-mapped textures have resolutions of 2048×2048, and the PBR textures were made using Substance Painter. This model has a polygonal structure with quads only (no tris/ngons) and features 12638 vertices and 12640 quad faces (25280 tris). The real-world dimensions are accurate, and the scene scale units are in centimeters in Blender 3D (Metric with 0.01 scale). The object is uniformly scaled in Blender 3D. A PBR Multi-Engine Textures Pack is included in a zipped folder, featuring textures for various rendering engines or game engines: Cycles (or Eevee) for Blender 3D (base color, occlusion + roughness + metallic + alpha) Vray for 3D Studio MAX (diffuse, reflect, reflection glossiness, normal) Unity 5 Standard Metallic (albedo + transparency, metallic + smoothness, normal) Unreal Engine 4 (base color + alpha, occlusion + roughness + metallic, normal) You can use these textures to edit or import the model into your preferred 3D modeling software or game engine. Important note: The main renderings were made in Blender 3D 2.80 using Cycles and Eevee with an HDR Environment Texture Image, which is not included in the package. Sketchfab preview: https://sketchfab.com/3d-models/enforcer-battering-ram-2-7140bfb2ed794478899d8cc18ebe6cae

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