Enforcer battering ram 2 3D model
cgtrader
Enforcer battering ram 3D Model, top pick among my creations. This model boasts production-ready specifications, complete with advanced PBR materials, comprehensive textures, and non-overlapping UV Layout maps delivered within a single, organized package. I used quadrangular geometries exclusively to construct this Enforcer, carefully avoiding any triangulations (no tris/ngons). Its unique structure allows users to freely customize its components using the included UV unwrapped geometries. This design benefits from user-friendly characteristics. The provided UV Layout maps, formatted as PNG files with transparent overlays, enable creators to produce novel textures or adapt existing ones for a variety of 3D modeling applications and game engines. Each aspect of this asset features an intuitive naming system, promoting easier navigation through its multifaceted structure. Initially developed within Blender 3D version 2.80 (incorporating Cycles/Eevee material setups), the Enforcer battering ram was then converted into standard OBJ and FBX formats for compatibility with a broader array of software solutions. I generated a comprehensive selection of promotional images utilizing Cycles/Eevee in conjunction with Blender 3D 2.80, totaling over 10 visually appealing shots that vividly demonstrate this product's features. A brief outline follows: image nr. 1-6 have been processed within the realm of cycles and are designed to reflect specific attributes inherent to blender software, including rendering specifications based on real-world scales. You'll also find six more images depicting this battering ram's detailed geometries, created with Eevee as its visual base (these visuals serve the dual purposes of giving users a chance to appreciate how such elements behave at different stages, but not providing real HDR data for your convenience!). Some of these pictures show off some unique visual qualities; you might find the wireframe models nr. 7-8 provide insight into what exactly can happen under given specific setups in software platforms you prefer or rely on in 3D design process. All visuals displayed within description highlight how UV maps (nr. 9 & nr. 10 specifically focus at scene structure); other, provided uv layout files include one. The comprehensive Enforcer package now features all standard formats to cater for varied requirements including FBX/OBJ formats along with blender scene (2.80) ready file. Additional tools come in form of specially formatted PBR compatible PNG files with clear visibility information via their overlay (each containing base colors, normals as per engine requests plus specific values representing reflection and ambient lighting behaviors at any particular instant!). One main 3D model Object (non-triangle geometries are supported, however); this includes a well-textured battering ram ready to get implemented directly or merged within game environment.
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