Endersen convenient houses the world 3D model

Endersen convenient houses the world 3D model

cgtrader

This 3D model was originally crafted using Sketchup 8 before being converted into various other formats. Its native format is .skp, while 3dsmax scene uses 3ds Max 2016, with rendering done via Vray 3.00 in CATALOGUE 2015. Referring to Dimensions (cm): H 85 x W 95 x PR 43 and a Weight of 58 Kg, it's constructed from solid sheesham wood and comes equipped with three spacious drawers mounted on angled feet for optimal functionality. Featuring retro flair, this design awakens to the slightest touch on its white-tipped front. Deco details include rounded recessed handles adorning each drawer. A lover of Scandinavian decor will appreciate its understated, clean lines combining harmoniously with their aesthetic.\nRef: 146304 Price: € 499.90\n\nTo extract textures from this .skp file,\nit's easy if you have certain software.\nFollow the provided guidelines:\n\nSketchup (Complimentary)\n\nExport your image of choice as a 2D file under File/Export/2d Graphic - drop down option.\nAnother method exists as well. Under File -> Export -> 3D Model, export it as a COLLADA File (*.dae) file and select the Export Texture Maps option in the options dialog box. Find the exported file's location; there should be a folder containing all textures with the exported filename.\n\nC4D (The trial version will suffice)\n\nUpon importing the .skp file to C4D, you'll automatically have a folder full of textures created right next to the .skp file itself.\n\n3ds Max\n\nImporting the .skp file into 3ds Max results in the storing of texture files within ..3dsMaxsceneassetsimages. Alternatively, exporting an fbx file with embed media option selected will generate a folder full of textures alongside the fbx file.\n\nRhinoceros 3D (The trial version is adequate)\n\nImporting .skp to Rhinoceros 3D triggers the opening of material editor in Panels -> Material editor. Then select any material containing texture, click on the texture name in Textures section, followed by the three dot button. Now, you can see all textures located at ..AppDataLocalTempembedded_files.\n\nIt's easy to copy and paste these textures into your desired folder location.

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