End table SAINT MALO houses the world 3D model

End table SAINT MALO houses the world 3D model

cgtrader

This 3D model was originally created with Sketchup 8 software and then converted to all other 3D formats using native format .skp, while a 3ds Max scene uses 3ds Max 2016 version rendered with Vray 3.00 HOUSES FURNITURE WORLD, NEW 2013 after the sofa is a small square wooden side table of gray and oiled acacia wood style. Use it as a support for glasses or small objects, this piece of wood sofa will fit in your exterior or interior settings perfectly. Discover the rectangular garden table and Saint-Malo bench, which share the same design aesthetic. Size (cm): H 45 x W 50 x D 50, weighs approximately 6 Kg. Learn more about this product on our website http://www.maisonsdumonde.com/FR/fr/produits/fiche/bout-de-canape-d-exterieur-pliant-bois-grise-saint-malo-129862.htm. Reference number: 129862, priced at 39 Euro. This 3D model is comprised of 75 polygons. All textures can be found within the .skp file itself. How do I extract textures from a .skp file? The process varies depending on which software you are using. Follow these simple steps: If you have Sketchup (available free of charge) at your disposal, simply export the image as your chosen 2D file type under the File/Export/2d Graphic drop-down option. Alternatively, Go to File -> Export -> 3D Model and export it as a COLLADA File (*.dae) file. Make sure that 'Export Texture Maps' is checked in the Options menu. Navigate to the exported file location, where you will find a folder containing all the textures. If C4D (even the trial version will work) is your tool of choice, importing .skp files automatically generates a folder with textures adjacent to the original .skp file. When using 3ds Max, import the .skp file into it. It will store texture files within the ..3dsMaxsceneassetsimages directory. You can also export an fbx file with the embed media option selected in the export dialog window, which generates a folder of textures together with the exported file. For users who prefer Rhinoceros 3D (also available as a trial version), simply import .skp into the software, then open up the material editor by going to Panels -> Material Editor. Select any material with texture applied. Click on the texture name within the Textures section and press the three-dot button to reveal all textures in the ..AppDataLocalTempembedded_files directory. Feel free to copy and paste textures to a desired folder as needed.

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