end table MYKONOS houses the world 3D model

end table MYKONOS houses the world 3D model

cgtrader

This 3D model was originally designed with Sketchup 8 before being converted to other 3D formats. The native format is .skp, while 3dsmax scene files are rendered using 3ds Max 2016 version and Vray 3.00 Looking for a compact side table to adorn your outdoor space? Consider the modern aesthetic of the Mykonos white sofa end table. Conveniently sized for any occasion, this square side table is ideal for use in an outdoor living room or interior. A stylish design makes this garden element indispensable for gardens everywhere. The tempered glass top is paired with a modern look, allowing it to accompany your favorite sun-bathing spot for a moment of pure relaxation. Size (cm): H 37 x W 55 x D 55 HOUSES FURNITURE WORLD, NEW 2012 http://www.maisonsdumonde.com/FR/fr/produits/fiche/bout-de-canape-mykonos-121923.htm\nRef: 121923 Price: €99\nPolygons: 30 \n\nTextures are easily accessible within the .skp file\n\nHow to extract textures from a .skp file?\n\nIf you possess any of these software programs, extracting textures is a breeze. Follow the guidelines provided:\n\nSketchup (Free)\n\nExport your chosen image as a 2D file using File/Export/2d Graphic option.\n\nAnother way:\n\nGo to File -> Export -> 3D Model and select COLLADA File (*.dae) export. Check Export Texture Maps in the Options dialog box. The exported file location will contain a folder with all textures, located in the same directory as the .skp file itself.\n\nC4D (Trial version sufficient)\n\nImporting a .skp file to C4D instantly generates a texture folder adjacent to the original .skp file.\n\n3ds Max\n\nWhen a .skp file is imported into 3ds Max, its textures are stored in the ..3dsMaxsceneassetsimages directory. Alternatively, you can export an fbx file with embed media selected, generating a textures folder along with it.\n\nRhinoceros 3D (Trial version sufficient)\n\nImport your .skp file into Rhinoceros 3D and open the Material Editor by clicking Panels->Material editor. Select any material containing texture and click on the three dot button next to it, showing you all available textures in ..AppDataLocalTempembedded_files directory.\n\nFeel free to copy and paste these textures anywhere desired

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