
END SOFA COLUMBIA houses the world 3D model
cgtrader
This 3D model was originally created with Sketchup 8 before being converted to various other 3D formats. Its native format is .skp, while a 3dsmax scene utilizes 3ds Max 2016 version rendered with Vray 3.00. CATALOGUE 2014 This sofa end table stands out from the rest due to its unique design feature of two folds located under the table itself. The simplicity and functionality of this table exceed what was typically expected in fifties designs, thereby changing your perception of a side table altogether. A spacious storage area provided by these two Plexiglas declines awaits your personal touch by filling them with your creative vision. To enhance the ambiance, consider adding the vintage radio as well. Size (cm): H 37 x W 45 x D 30 Weight: 5.55 Kg\nRef: 138246 Prix79,90 €\nPolygons: 132\n\nTextures are easily accessible within the .skp file.\n\nHow to extract these textures from the .skp file?\n\nIf you possess any of the following software, extracting these textures becomes an easy task. Follow the instructions below:\n\nSketchup (Free)\n\nYou can simply export your chosen 2D image via File/Export/2d Graphic - dropdown option.\n\nAlternatively,\n\nGo to File -> Export -> 3D Model and choose to export it as a COLLADA File (*.dae) file. In the options, make sure that 'Export Texture Maps' is selected. Then, navigate to the exported file location where you should find a folder containing all textures associated with the exported file name.\n\nC4D (Even the trial version will suffice)\n\nImporting .skp files into C4D automatically creates a texture folder next to the imported .skp file.\n\n3ds Max\n\nWhen the .skp file is imported into 3ds Max, the software stores all texture files in ..3dsMaxsceneassetsimages. Alternatively, you can export fbx file with embed media selected, thus automatically generating a textures folder alongside your exported fbx file.\n\nRhinoceros 3D (A trial version will work)\n\nImport .skp file into Rhinoceros 3D. Next, open material editor by clicking Panels->Material editor and select any material featuring textures on them. Click the texture name in Textures section to access its location. This will lead you to a folder at ..AppDataLocalTempembedded_files, containing all the relevant textures. Feel free to copy and paste these textures into your preferred directory.\
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