END DIAMOND SOFA houses the world 3D model

END DIAMOND SOFA houses the world 3D model

cgtrader

This 3D model was originally designed with Sketchup 13 software before being converted into other 3D formats for maximum compatibility. The native file format is .skp, while the 3ds Max scene utilizes version 2016, and is rendered using Vray 3.00 reference number 146169. Dimensions: H 50 x W 33 x PR 33 centimeters, Weight: 10 kilograms This sofa model embodies a fusion of sleek design and disco flair, complete with faceted mirrored surfaces, to create the perfect centerpiece for any modern living space. A contemporary twist on traditional decor, this design element boasts reflective qualities that amplify surrounding light fixtures! Consider placing this side table piece in a prominent location within your home's main room. We suggest offsetting its position slightly to accommodate an ornamental item or decorative cactus, truly allowing it to shine! Ref: 146169 Price €119.90 Polygons used: 19 All associated textures can be located within the original .skp file for ease of use! The question is often asked: how does one extract these textures from a given .skp file? The answer depends on whether you already have the required software installed - if so, here are your instructions. Sketchup (Completely Free): 1. Select 'File' and then click 'Export.' Choose a desired type of two-dimensional graphic, then follow through with your chosen selection to begin exporting as 2D images from Sketchup. Alternatively, you may also want to use SketchUp in the following manner: - Click 'File' -> 'Export,' - Click '3D Model,' and export it as a COLLADA File (it should have an .dae file extension), - Then make sure that "export Texture Maps" option is activated within that exported location by following the below procedure - The next step would be to locate this new folder where you should see every single one of the textures in place C4D: With C4D installed, simply import your original Sketchup 13 (.skp) file and C4D will automatically generate a corresponding texture map next to that particular .skp file itself 3ds Max You may import the given .skp file into your 3ds Max version where the corresponding textures would be found under '..3dsMax/scene/assets/images.' It can also export a File Format (.fbx), choosing "Embed Media" in its exported file format options to make a corresponding directory full of textures alongside the aforementioned fb integration file for future use within any scene that calls it as well Rhinoceros 3D Simply importing .skp file from here and selecting any specific materials or items which have a defined 'texture on' option in their associated "Texture Name" button under panels will automatically take care of things! By now, every individual user must know exactly where to locate these pre-created .textures at their chosen file path directory as embedded. One should be able freely copy and paste the respective folder(s) you need anywhere across entire networked environments for use with your personal creative projects now - just remember always include relevant context details when importing external files.

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