Empty bookshelf 1

Empty bookshelf 1

3docean

Empty bookshelf 3D Model, number one in my collection. Production-ready 3D Model with PBR materials, textures, and non-overlapping UV Layout map provided in the package. Quads only geometries (no tris/ngons), no poles. Easily customizable: UV unwrapped geometries allow you to create new Textures or modify existing ones using UV Layout maps provided in the package as PNG files with alpha channels. Each Object, Material, or Texture in the package has a unique, meaningful name. Made in Blender 3D 2.79 (Cycles materials) then exported to OBJ and FBX; materials and textures made in Substance Painter for PBR, V-Ray, Unity, and Unreal. PROMO IMAGES: The first image was rendered in Cycles for Blender 3D 2.7x; you can find 11+ promo images in this description: Number one through six were rendered in Cycles (Blender 3D 2.79) Numbers seven and eight are wireframe images Numbers nine and ten are screenshots from the Blender 3D scene showing UV Layout Other images: UV layouts (at least one) Formats included: FBX, OBJ; scenes: BLEND (2.79 with Cycles materials); other: PNG files with alpha channels. One Object (mesh), one PBR Material, UV unwrapped (non-overlapping UV Layout map provided in the package); UV-mapped Textures. UV Layout maps and Image Textures resolutions: 2048x2048; PBR Textures made with Substance Painter. Polygonal, QUADS ONLY (no tris/ngons), no poles; 5352 vertices, 5290 quad faces (10580 tris). Real-world dimensions; scene scale units: centimeters in Blender 3D (metric with 0.01 scale). Uniformly scaled object (scale applied in Blender 3D). PBR Multi-Engine Textures Pack included: a zipped folder containing the PBR Textures set for several rendering engines or game engines! Cycles for Blender 3D (base color, occlusion + roughness + metallic + alpha in a single PNG file), normal Vray for 3D Studio MAX (diffuse, reflect, reflection glossiness, normal) Unity 5 Standard Metallic (albedo + transparency, metallic + smoothness, normal) Unreal Engine 4 (base color + alpha, occlusion + roughness + metallic, normal) generic PBR Spec Gloss workflow (diffuse + opacity, specular, glossiness, normal, height) generic PBR Metal Rough workflow (base color + opacity, roughness, metallic, normal, height) So you can edit the Textures or just import the FBX/OBJ file along with the Textures set you want in your 3D Modeling software or game engine and link them together to get a game/production-ready asset! IMPORTANT - Main renderings made in Blender 3D 2.79 + Cycles using an HDR Environment Texture Image which is NOT provided in the package! Sketchfab 3D preview: https://sketchfab.com/models/6027cb9d6abd4d08b6d5c2244ec0550a

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