
Emling Sarah_Assignment 5_Sword
sketchfab
Assignment 5 - Gameplay Object Pt 2 Create a basic gameplay object that can be used to spawn other objects within your game world. This object should have the ability to trigger actions, manipulate other objects, and interact with the player. Key Features: * The object should have a unique identifier (ID) that can be used to reference it in code. * It should be able to spawn other objects at specific locations within the game world. * The object should be able to trigger actions when touched or collided with by another object. * It should be able to manipulate the properties of other objects, such as moving them or changing their state. Design Considerations: * How will you handle multiple instances of the same object spawning in different parts of the game world? * How will you ensure that the object is spawned at the correct location within the game world? * What kind of actions can be triggered by the object when it is touched or collided with? Implementation Steps: 1. Create a new class for the gameplay object and add the necessary properties and methods. 2. Implement the ability to spawn other objects using the ID system. 3. Add the functionality to trigger actions when the object is touched or collided with. 4. Integrate the object manipulation capabilities into the game logic. Deliverables: * A fully functional gameplay object class that can be used in your game. * Documentation on how to use the object and integrate it into your game. * A test plan to ensure that the object works as intended in different scenarios.
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