
Eloise Rusty lamp Maisons du monde 3D model
cgtrader
This 3D model was originally created with Sketchup 13, then converted to all other 3D formats. Native format is .skp, while 3dsmax scene is in 3ds Max 2016 version, rendered with Vray 3.00 By combining wrought iron aged effect with this classic living room lamp Rusty Eloise and linen color shade creates a unique atmosphere. This table lamp with metal foot and wood exudes refinement, perfect for a romantic and sophisticated interior design. Fall in love with this stunning light or adore the delicate white Eloise lamp. This product belongs to the range Country: warm and friendly ambience created by the Country collection. Rich colors and enticing aromas evoke childhood memories of idyllic pastimes. Home fabrics feature contrasting plain or printed patterns, while tableware tempts your taste buds with luscious tones like strawberry red, caramel, vanilla milk ... This collection reminiscent of rural landscapes adds a quaint touch to Deco designs. Size: 45cm x 30cm, Weight: 1.20 Kg. reference number 111999, price €99,9950 polygons: 7535 textures can be found in the .skp file how to extract textures from .skp file if you have one of these software packages, it's easy. follow these steps: sketchup (free) export the image as your preferred 2D file using the File/Export/2d Graphic option. alternatively go to file -> export -> 3D model. export as a COLLADA File (.dae) and ensure that Export Texture Maps is selected in the options. then go to the exported file location, where you should find a folder containing all the textures c4d (even trial versions are enough) importing .skp files automatically generates a folder with textures next to the file 3ds max when .skp file is imported into 3ds Max, texture files are stored in ..\3dsMaxSceneAssetsImages. you can find textures there or export fbx file with embed media option selected to create a folder of textures alongside the fbx file rhinoceros 3d (even trial versions suffice) import .skp file to Rhinoceros 3D and open material editor panels->Material Editor select any material that has texture on click on the texture name in the Textures section then click on the three dot button you should now see all the textures located in ..\AppDataLocalTempEmbeddedFiles feel free to copy and paste the textures into any folder of your choice.
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