
elliot bench houses the world 3D model
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This 3D model was originally created with Sketchup 8 before being converted into every other available 3D format. Its native format is .skp, while 3ds Max scenes are rendered in version 2016 of 3ds Max using Vray 3.00. Suitable for small dimensions student accommodations, spare rooms, and living rooms, the bench BZ Elliot folds instantly to entertain friends, converting during day hours from a space-saving sofa into night an excellent bed for two with maximum comfort thanks to a premium-quality mattress that can be easily replaced by swapping the original linen cover with linen BZ cover or slate gray BZ cover. Total weight is 32.10 kg, check here for details http://www.maisonsdumonde.com/FR/fr/produits/fiche/bz-elliot-117542.htm (Ref. 117542, $200). A total of 142 polygons are in the model, you can find the textures within the .skp file. How to Extract Textures from .SKP File? If you have any software from this list, it's really easy: Follow these simple steps below: Sketchup (free) Simply export as your chosen type of image from File/Export/2D Graphics - Drop Down Option. Alternatively, File -> Export -> 3D Model, Export as a COLLADA File (*.dae) file. In the Options button make sure that Export Texture Maps is selected. Go to exported location where you should find all texture folders named like the .skp model. C4D Simply import .skp into C4D and voila! Textures appear right next to your 3d models. You can export as FBX file with embed media selected (in dialog window) which generates textures automatically too! Rhinoceros 3D When importing, go Panels->Material Editor->Open and Select material that has texture on it. Then Click Three Dot button for texture name in the Textures section! And magically all of them appear now within directory called ..AppDataLocalTemp/embedded_files, feel free to copy any folder of textures as per your needs
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