ELEONORE low glass element houses the world 3D model

ELEONORE low glass element houses the world 3D model

cgtrader

This 3D model was originally created with Sketchup 8 software and later converted into multiple 3D formats. Its native format is .skp, and the 3ds Max scene utilizes version 2016 of the program, rendered using Vray 3.00 HOUSES FURNITURE WORLD, a new product line launched in 2012 by Frédéric Tabary's company. Exclusively designed by Frederic TABARY Designer HOUSES FURNITURE WORLD presents Eleanor, a kitchen cabinet embodying the natural and authentic spirit that customers seek. The item features two crossed glass doors that provide a glimpse of your dishes while two drawers are included for additional storage. Practically speaking, this element joins other kitchen essentials, including base cabinets with 4 drawers, central sink unit, and an island, forming a cohesive kitchen equipment collection designed by Frédéric Tabary. Dimensions (cm): H 88 x W 80 x D 60 Weight: 44 kg Ref: 122136 Price $459 Polygons: 361 Textures can be located in the .skp file and extracted easily if you possess one of the following software tools: Sketchup (free version) Simply export your chosen 2D image through the File/Export/2D Graphic dropdown option under File. Alternatively, Go to File -> Export -> 3D Model. Export as a COLLADA file with the (.dae) extension. Click on the Options button and confirm that 'Export Texture Maps' is checked. Go to the exported file's location in the directory, where you should find a folder containing all of the textures. C4D (A trial version will suffice) When importing the .skp file into C4D, it automatically creates a folder with textures next to the .skp file. 3ds Max Upon importing the .skp file into 3ds Max, texture files are stored in ..\3dsMaxSceneAssetsImages. You can also export fbx files using the 'embed media' option (available in the Export dialog box), which generates a folder with textures together with the exported fbX file. Rhinoceros 3D (A trial version is acceptable) Importing .skp into Rhinoceros 3D brings up material editor panels. Select any material featuring a texture, then click on the name of the texture within the 'Textures' section and select the three dots. All textures should appear in the ..\AppData\Local\Temp.embedded_files directory. Feel free to copy and paste your chosen textures to any folder for added convenience.

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