
Element bottom corner armsterdam houses the world 3D model
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This 3D model was originally created with Sketchup 8 and then converted into multiple other 3D formats. Native format is .skp, while the 3dsmax scene utilizes 3ds Max 2016 version rendered using Vray 3.00 CATALOGUE 2014 Made from natural solid teak wood, this kitchen wall cabinet captivates you with its sleek and elegant aesthetic. Practical to enhance your storage space, this wooden wall unit features an open section and a closed part accessible by a door with internal shelf. Its contemporary design ensures your everyday essentials are readily available at hand. For additional storage capacity, examine the glass wall unit Amsterdam. This product is part of the Amsterdam collection: For a soothing, welcoming atmosphere with ease... The "natural blond" tone of solid teak wood used for the Amsterdam range brings simplicity and freshness to any home. Clean lines accentuate its modern appearance. Size (cm): H 65 x W 92 x D 37 Weight: 0.10 Kg Ref: 140227, price € 299.90 Polygons: 64 Textures can be found in the .skp file How to extract textures from a .skp file? If you possess any of the following software, it is easy to accomplish this task by following the provided guidelines Sketchup (Free) Simply export the image as your chosen 2D file using the File/Export/2d Graphic drop-down option Another method Go to File -> Export -> 3D Model. Export it as a COLLADA File (*.dae) file, making sure to check the box that exports texture maps Next, go to the exported file location and locate the folder containing all the textures C4D (Trial version sufficient) Importing .skp file into C4D automatically generates a folder with textures adjacent to the .skp file 3ds Max When the .skp file is imported into 3ds Max, it stores texture files in ..\3dsMaxsceneassetsimages You can also export fbx file with embed media option selected, which automatically generates a folder of textures along with the fbx file Rhinoceros 3D (Trial version sufficient) Import .skp file into Rhinoceros 3D. Open material editor (Panels->Material editor). Select any material that features texture. Click on the texture name in the Textures section, and then click the three dot button. Now you can view all textures; they should be located in ..\AppDataLocalTempembedded_files Feel free to copy and paste textures into any folder of your preference
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