Electronic piano keyboard on stand
3docean
Electronic piano keyboard on stand 3D Model, consisting of three individual objects (stand, keyboard, music stand), all sharing a single non-overlapping UV layout map, material and PBR textures set. Production-ready 3D model with PBR materials, textures and non-overlapping UV layout map provided in the package. Quads-only geometries are used, ensuring no tris/ngons are present. Customization is easy: UV-unwrapped geometries enable you to create new textures or modify existing ones using the UV layout maps provided in the package (as PNG with alpha). Each object, material and texture within the package has a unique, meaningful name for easy identification. Made in Blender 3D 2.80 with Cycles/Eevee materials, then exported to OBJ and FBX; materials and textures created in Substance Painter, optimized for PBR, V-Ray, Unity, and Unreal. Promo images: rendered in Cycles (Blender 3D 2.80) or Eevee, featuring 11+ promotional shots within this description: Numbers 1-6 are Cycles-rendered images; numbers 7-8 are wireframe images; numbers 9-10 show screenshots from the Blender 3D scene, highlighting UV layouts; other images: UV layouts (at least one). Formats included: FBX, OBJ; scenes: BLEND (2.80 with Cycles/Eevee materials); other: PNG with Alpha. Three objects (meshes), one PBR material and UV-unwrapped textures are provided, along with a non-overlapping UV layout map. UV layout maps and image textures resolutions are 2048×2048; PBR textures made in Substance Painter. Polygonal and quads-only geometry is used, featuring 77727 vertices and 76740 quad faces (153480 tris). Real-world dimensions; scene scale units: cm in Blender 3D (Metric with 0.01 scale). Uniformly scaled objects (scale applied in Blender 3D). PBR multi-engine textures pack included: a zipped folder containing the PBR textures set for various rendering engines or game engines. Cycles (or Eevee) for Blender 3D (base color, occlusion + roughness + metallic + alpha), Vray for 3D Studio MAX (diffuse, reflect, reflection glossiness), Unity 5 Standard Metallic (albedo + transparency, metallic + smoothness), and Unreal Engine 4 (base color + alpha, occlusion + roughness + metallic) are all supported. Generic PBR Spec Gloss workflow (diffuse + opacity, specular, glossiness, normal, height) and generic PBR Metal Rough workflow (base color + opacity, roughness, metallic, normal, height) are also included. Main renderings made in Blender 3D 2.80 + Cycles (or Eevee), using an HDR environment texture image not provided in the package. Sketchfab 3D preview: https://sketchfab.com/3d-models/electronic-piano-keyboard-on-stand-4b37bd02b02f4eb2b001c0308c1ea043
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