Electronic Calculator 2

Electronic Calculator 2

3docean

An Electronic Calculator 3D Model (Number Two in My Collection). The Display area has a distinct Material, yet it shares the same UV layout of the main body, making it easy to modify those Textures. Game/Production-ready 3D Model, with PBR materials, textures, and non-overlapping UV Layout map provided in the package. Easily Customizable: You can create or edit the Textures using the non-overlapping UV Layout maps and the Diffuse (Albedo) Textures provided in the package (see preview images). Each Object, Material, or Texture provided in the package has a unique, meaningful name. Made in Blender 3D (Cycles materials) and in 3D Studio MAX 2012 (V-Ray Adv 2.30.02), then exported to other formats. Promo Images: The first image was rendered in Cycles for Blender 3D 2.7x, the second image was rendered in V-Ray Adv 2.30.02 for 3DS MAX 2012 (native file format); you can find 14 promo images in this description: Number One rendered in Cycles Number Two rendered in V-Ray Adv 2.30.02; Number Three-Four-Five-Six-Seven rendered in Cycles; Number Eight-Nine are wireframe images; Number Ten-Eleven are screenshots from the Blender 3D scene, showing the UV Layout; Number Twelve is a screenshot with rendering in 3D Studio MAX 2012 + V-Ray Adv 2.30.02; Number Thirteen is a screenshot from Unity 5; Number Fourteen is a screenshot from Unreal Engine 4. Formats included: 3DS, FBX, OBJ, unitypackage (Unity 5, with Metallic Workflow Standard Shader materials and textures; see preview images), Unreal Engine 4 (Migration Folder); scenes: 3D Studio MAX 2012 (V-Ray Adv 2.30.02 materials), BLEND (Blender 3D 2.77 Cycles materials with a PBR Shader and colours); other: png with Alpha (non-overlapping UV layout map, PBR textures for Unity 5); png with Alpha (PBR, UV-mapped textures for Cycles (Blender 3D), V-Ray Adv 2.30.02 (3DS MAX 2012), Unity 5, Unreal 4). One Object (mesh), two PBR Materials (in Unity Package, in Blender Cycles, in the Unreal uassets, and in 3D Studio MAX V-Ray scenes), UV unwrapped (non-overlapping UV Layout map provided in the package; see preview images); UV-mapped Textures. PBR colours and image Textures provided for each Material in the package; channels: Base Color (Diffuse / Albedo), Metallic, Roughness, Normals, Ambient Occlusion, Alpha (Opacity); main render made in Blender 3D + Cycles using these PBR colours and/or textures with a Material Node scheme provided in the blend scene (see preview images). UV Layout maps and Image Textures resolutions: 1024x1024; PBR Textures made with Substance Painter 2. Polygonal, QUADS ONLY, NO POLES; 2332 vertices, 2100 quad faces (4200 tris). Real-world dimensions; scene scale units: meters, in both blend and max scenes. Uniform scale object (scale applied in Blender 3D, 100% scale in 3DS MAX). Textures are stripped in the 3DS MAX scene. Important - Main renderings made in V-Ray ADV 2.30.02 and in Blender 3D + Cycles using an HDR Environment Texture Image which is NOT provided in the package! Sketchfab 3D preview: https://sketchfab.com/models/4c6b98b702bc4ba380b142e56ebdbbdb

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