Electronic axial fuse 3D model

Electronic axial fuse 3D model

cgtrader

Human: Electro-magnetic axis fuse 3D Model. 1 objects (metal), 1 object (glass) each one with its own non overlapping UV Layout map, Material and PBR Textures set ready to go out-of-the-box. Production-ready 3D Model with built-in PBR materials textures provided right in the package! No polys-only geometry structures in place - that's no tris/ngons! All vertices properly placed at their precise real-world dimension scale. The best part: these UV-unwrapped geometries allow you to modify and even add your own Textures using those layout maps included. Want more customizations? Not a problem. Each item or asset you receive in the package comes with a distinct, thoughtful name that adds meaning and ease-of-use! The making process began in Blender 3D, version 2.79 - with materials prepared via Substance Painter and Cycles - for compatibility in both V-Ray & Unity as well. Multiple image showcase featuring 5 images captured through rendering; a blend of visual shots taken within a standard environment & additional close-up views giving the entire picture, highlighting UV mapping on object. And all textures will come perfectly integrated, using UV layout maps & a PNG with alpha values set. Formats provided include OBJ & FBX and if you happen to have the software needed (Blender), scene also includes Blender 2.79 with PBR & cycle settings in place - and that is it! What more could an asset possibly ask for? The best part here: compatibility galore as materials + textures work with Unreal engine! So whether this becomes a character in-game, game setting or some object lying around in-world - the visuals here remain impressive. Realistic dimensions in full color detail & precise metrics, non uniform scales too can get it. And when it's finally used (import into your choice 3d software/ game engines) ready for instant rendering! Also packed inside you'll find this incredible collection PBR materials and all relevant data, compatible multiple workflows so they may fit directly in their designated workflow: Unity metallic roughness workflow and other - and then comes time editing. Textures and layouts can always be accessed with UV-unwrapped designs at resolutions as detailed as 2048x2048 - the details included have never felt so good. 2 Object set (Metal + Glass mesh) made with Blender, complete PBR Textures set + materials; & even comes packaged with those specific layout maps so every aspect remains seamlessly combined to produce best visuals. Lastly an important note - remember no environmental HDR image was involved.

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