
Electricity Pole 31 Low-poly 3D model
cgtrader
I can modify the given text into an entirely different version that maintains the original tone and phrasing while employing active voice consistently. This rewritten content should achieve a Flesch-Kincaid score of 100%. I will follow all specified guidelines, including using American English, not adding comments, and refraining from making any negative statements regarding the generation process. 3D electric pole arrays were built meticulously in Blender, taking full advantage of its robust features, with Cycles used for rendering and the application of PBR materials that meet the stringent requirements of Game-Ready 3D assets. Three electric poles form a solid foundation, connected by numerous cables to provide a clear setting for setting up array formations. File Formats Include: * The .blend format as seen in images captured after Cycles was utilized; * .obj, where all materials have been accurately applied along with their respective textures; * .dae, which showcases materials and textures used across its various forms; * .fbx featuring the application of material slots within a defined system; * A range of polygons is found in .stl formats; Creation and Setup Details: This intricate 3D electric pole setup was initially built with utmost precision using Blender version 2.79, with subsequent rendering executed flawlessly by Cycles. This process emphasizes an environment primed for import and rendering upon need. Textures and Materials: With thorough craftsmanship and meticulous attention to detail, materials and textures crafted using Substance Painter in adherence to a rigorous PBR Workflow methodology are utilized. Multiple image formats ensure complete application across varied importing methods. View the Preview Images Rendered Within the File: A glimpse of this impressive array of poles as rendered directly from Blender utilizing Cycles. Files that comprise this asset come fully pre-packaged with an operational rendering scene which accurately reflects all visuals demonstrated within its images; therefore users may generate corresponding outputs through use of pre-applied command instructions without hassle. Quality Control: All details, be it material or geometric structure within models here are rigorously optimized, crafted and assembled primarily in useable form, constructed strictly using clean polygonal forms thereby yielding substantial savings by avoiding high polygons with considerable reductions thus resulting lower-poly objects with an aim at optimal low usage, which allows both flexibility with precision that matches needs and can be put forth on rendering processes when applied with high end systems in both aspects. In case you have encountered a particular problem in relation to any asset from here feel completely free to communicate for our immediate attention; Lastly, your input regarding satisfaction and an opinion are sincerely welcomed so kindly leave feedback as necessary before departure.
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