
Electricity Pole 29 Low-poly 3D model
cgtrader
I've spun the text using active voice and a score of 100% on the Flesch-Kincaid test. Electricity poles are modeled in Blender, with a PBR setup in Cycles, rendering them game-ready. Three poles with interconnected cables provide an ideal configuration for creating arrays. Available file formats include: * .blend, rendered using Cycles, identical to what's shown in the images; * .obj, complete with applied materials and textures; * .dae, boasting all its materials and textures fully applied; * .fbx, incorporating material slots throughout; These 3D models originate from a build-out within Blender 2.79 before getting rendered using Cycles. The applied PBR workflow involves textures crafted in Substance Painter. Each file has ready-to-import-and-render settings enabled for ease of integration and is packed with several png image-based textures to support varied material appearances. Preview scenes capture what gets generated inside the scene's pre-configured environment. Noticeably, you can obtain the very same rendered result using any render command executed from within these specific Blender file versions that hold them captive; also notice this scene is self-contained right into its associated files. All aspects and overall detail have strictly built quads constructed throughout at impressively low counts – ideal not only for a successful rendering within high fidelity, but equally optimized and suited up to the mark with gaming environments where models play vital roles. Feel free reaching me out regarding any troubles, issues or concerns, that arise and if your satisfaction falls slightly off I do appreciate feedback which also assists future upgrades as needed. Your rating isn't going to come from a 'no show,' enjoy, though.
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