
Electricity Pole 17 Low-poly 3D model
cgtrader
The model was designed and built in Blender 2.79, utilizing Cycles as the rendering engine, and featuring PBR materials crafted with Substance Painter. Each of the three poles stands as a singular element, with cables expertly interwoven between them to create a highly effective arrangement suitable for deploying multiple sets in an efficient manner. Supported File Formats: The file formats include the Blender native blend files rendered with Cycles for visualization purposes, along with OBJ files where materials and textures are integrated for precise importation. Similarly, DAE and FBX formats offer material slots with comprehensive texturing. STL files are also included as standard options for further 3D printing requirements or export considerations. Software Utilized: The initial construction of this model took place in Blender 2.79 using the versatile rendering tool Cycles, renowned for producing highly realistic results through global illumination and light diffusion. Materials Creation and Texture Implementation: With the help of Substance Painter's powerful PBR Workflow engine, intricate textures were applied to provide authentic material reflections that simulate real-world phenomena like reflectivity, diffusivity, transmittance, and specular reflection. As a result, all formats offered by the 3D model now possess high-quality materials perfectly tailored for immediate rendering use within most software environments. Render Engine Usage: The provided blend files feature rendering scenes already built within them. Consequently, upon using the Cycles render command in Blender, the resulting images produced exactly match those presented in preview displays. Material Counts and Complexity: In an effort to maintain utmost simplicity and practicality for implementation purposes, every polygonal face has been meticulously arranged to strictly consist of only quad structures. With relatively low poly counts compared to detailed fidelity standards required by high-resolution visualization methods. Consequently, the final rendered product stands suitable both as an appealing game component while providing sufficient detailed features for rendering with exceptional clarity. Problem Solving:
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